AI Insights · Timothy · July 2024
Top 5 Racing Games in France Q2 2024
In Q2 2024, the top 5 racing games in France demonstrated varied performance in terms of downloads, revenue, and weekly active users. Data from Sensor Tower reveals interesting trends for each game.
In Q2 2024, the top 5 racing games on a unified platform in France showcased diverse performance metrics. Here’s a closer look at their downloads, revenue, and weekly active users, based on data from Sensor Tower.
Pocket Champs PVP Racing Games from MADBOX saw fluctuating revenue throughout the quarter, peaking at around $44.5K in mid-April and ending at roughly $28.9K in the final week of June. Downloads reached their highest at 22.1K in late April, declining to approximately 12.1K by the end of June. Weekly active users showed a slight downward trend from 88K to about 77.6K over the quarter.
CSR 2 - Realistic Drag Racing, published by Zynga Inc., experienced a steady revenue increase, starting at $18.8K in early April and peaking at around $24K in early June. Downloads saw a significant spike to 6.5K in mid-April but tapered off to about 2.7K by the end of June. Weekly active users varied, reaching a high of 75.5K in mid-June and dropping to approximately 65.1K in the last week of the quarter.
Nintendo's Mario Kart Tour generated consistent revenue, fluctuating between $12.5K and $18.6K throughout the quarter. Downloads spiked to 16.9K in mid-April but decreased to around 10.2K by the end of June. Weekly active users peaked at 99K in mid-April, with a low of about 61.9K in early June, ending the quarter at approximately 78.1K.
Asphalt Legends Unite from Gameloft saw revenue peaks at $13.2K in late April, with a low of around $7.5K in mid-June. Downloads reached a high of 9.2K in mid-April and ended at about 7.8K in late June. Weekly active users rose to 22.8K in late April, decreasing to roughly 15.8K by mid-June, and then slightly increasing to 18.8K by the end of the quarter.
Real Racing 3 by Electronic Arts saw a steady revenue stream, peaking at $11.3K in late May and ending at around $6.9K in late June. Downloads varied, peaking at 8.9K in early May and falling to approximately 6.7K by mid-June. Weekly active users showed a slight upward trend, starting at 53.4K and ending at about 52.7K.
For more detailed insights and comprehensive data, visit Sensor Tower.